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Gemcraft labyrinth tips
Gemcraft labyrinth tips




gemcraft labyrinth tips
  1. GEMCRAFT LABYRINTH TIPS HOW TO
  2. GEMCRAFT LABYRINTH TIPS UPGRADE
  3. GEMCRAFT LABYRINTH TIPS PRO

You can always attack tombs, but you have to set a gem to target tombs.

gemcraft labyrinth tips

(Don't bother with the mana farm on the earliest maps.)

GEMCRAFT LABYRINTH TIPS HOW TO

Use a single Red or Red/lime gem to blaze through the levels on armored only.Ĭontinue reading only if you've already beaten g7.Īfter you're done simply playing through, start working on how to use a lime/orange or lime/orange/yellow mana farm, while using a lime/yellow/red for damage, or else using a lime/orange/yellow trap to both kill monsters and farm mana. that's a trmendous net gain of mana per shot.ok, I'd better post somethign serious. Giving up 1/3 of the mana per hit, for hitting 7 more monsters per shot. Dual color is 153.35 mana per hit, 4.46 poolbound. Tri color is 8.25 chain hit, 96.82 mana per hit, 4.01 poolbound (I don't have any skill in PB). That's just to give you a frame of reference here. But even with that limit, a little bit of red in a trap gem is a very good thing. That's when towers would be even better for a manafarm (on Random) were it not for the mass slowdown that 10-15k monsters "on screen" and a few towers shooting produces. Red gems are awesome but I always use multiple traps rather than diluting the trap gems.Ī *little* bit of Red, which will be multiplied in a big way by the White (or better yet, Black) will go a LONG way, and increase the effectiveness by a ton.Įventually, you reach a limit based on how many monsters are within range of the trap, since traps can only hit each monster once per shot. They're cost-effective and I can then use the mana to make a kill gem made of yellow+white+something.

gemcraft labyrinth tips

Originally posted by Tired_David - :I usually just make trap gems with orange+white and have amplifiers with pure orange. Another good way to combat lag, depending on the map, is to have the mana farm area as close as possible to where all the entry paths converge into your single path to the orb. That's another reason for traps, as they do not have the shots flying all over. that's purely a functon of how many monsters and shots you have on screen.

GEMCRAFT LABYRINTH TIPS UPGRADE

Since the manafarm is upgraded first, that gives plenty of mana to upgrade TWO killgems - one in a tower, set for Structure, the other in a trap, set either for Nearest to Orb, or Random.Īs far as lag goes. Each time you upgrade the mana farm, then spend time upgrading the killgem area. Here's what I'd do : set up the mana and killing trap areas, bomb just enough that the low level gems can handle the monsters, and then upgrade the mana farm. These are farmable for exp, but traps cannot hit them. Every so many gems spent enraging a wave, you get one additional mosnter beacon randomly placed in an available 2x2 square on the map. That said, a killgem in a tower is still quite useful. So either use grade 2 or grade 3 gems (with the increase in mana cost per gem) OR use a killgem in a trap, with a Bolt spell, to bypass all the armor attached to the monsters through enraging. The problem with this is that grade 1 gems, the absolute cheapest to enrage with, increase monster armor tremendously. One thing about mana farms, you only want to bomb the incoming waves "just enough" - one bomb minimum (for the exp increase) and additional bombs to increase the number of monsers without unduly stressing your killing field.

GEMCRAFT LABYRINTH TIPS PRO

Any pro tips?īeginning mana farms are never very. So yeah, just a helpful little bit of info for anyone new reading the hub, and just showing my first mana farm. Also *Note*: You need amplifiers from J2, but you need to beat G2 to unlock J2.Īnd.after i started losing orblets, and the giants with 500 billion health and 250 billion health per minute regen started getting banished rather than my lv20 White+Yellow+Red "*KILLTOWERS*" killing them, i noticed that the mana gain alone from the farm vastly outweighed the banishment cost of not killing anything, so i had to unsocket-suicide to end the game: Which you *NEED* and i did this *WITHOUT* any skill point's in the mana leech gem, but i did have lv30 in Pure and lv30 in traps with lv20 in amplifiers. *Note*: I made my first mana farm on K5, because it has White, Orange, Red & Yellow. It is the equivalent of monkey farms in bloons td. So i eventually figured out there had to be a way to make a mana profit from mana leeching gems, and i went on google and found a couple forums on mana farms.






Gemcraft labyrinth tips